top of page
Esports - Introducing the Basics

Ivan Todorov Churov

 

Computer Science for Business, Romanian-American University, Romania

 

 

 

Abstract

 

Digital technologies have a tremendous impact on everyday life as well as in the business environment, at a global level. An example in this sense is the world of sport, which now combines two concepts, sport, and video gaming, becoming ‘esports’ in the online realm. ‘Esports’ is already present, and it will be a significant domain in the future – be it from a financial, marketing, entertainment, etc.  point of view; this industry has shown that it can compete at all levels. The paper presents an actual literature overview of the most important concepts regarding ‘esports’.

Keywords

​- digitalization

- digital technologies

- esports

- video game

Published: July 2019

Issue: Vol. 1, No. 1 (2019)    Volume 1, Issue 1, 2019

Pages: 45 - 51

Section: Articles

Please cite this article as:

Churov, I. T. (2019). Esports - Introducing the Basics. Research Focus, 1(1), 45-51. doi: https://doi.org/10.36068/1.8

.

 

 

 

 

 

open%20access_edited_edited.jpg
creative commons2.png
crossref.png
doi.png
Open Access Journal
ISSN 2668-4675
DOI: https://doi.org/10.36068/1
Publishing Agreement

By submitting your manuscript, you agree to the Publishing Agreement.

bottom of page