Esports - Introducing the Basics
Ivan Todorov Churov
Computer Science for Business, Romanian-American University, Romania
Digital technologies have a tremendous impact on everyday life as well as in the business environment, at a global level. An example in this sense is the world of sport, which now combines two concepts, sport, and video gaming, becoming ‘esports’ in the online realm. ‘Esports’ is already present, and it will be a significant domain in the future – be it from a financial, marketing, entertainment, etc. point of view; this industry has shown that it can compete at all levels. The paper presents an actual literature overview of the most important concepts regarding ‘esports’.
- digital technologies
- video game
Published: July 2019
Issue: Vol. 1, No. 1 (2019) Volume 1, Issue 1, 2019
Pages: 45 - 51
Please cite this article as:
Churov, I. T. (2019). Esports - Introducing the Basics. Research Focus, 1(1), 45-51. doi: https://doi.org/10.36068/1.8
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